package app;
/**
 * TODO:
 * MultiModelServer currently can hold many models and key them on 
 * index to who they belong to.  Change this to key off of a string.
 * 
 * Instead of sending models only to their owners, we'll need to send
 * to everyone.  A good advancement would be to create groups which know 
 * about each other.  This way if a character moves off screen and can't see 
 * anyone it can be removed from the group.
 * 
 * 
 * Yet another advancement would be to make models process Commands.  This
 * way instead of the "state" being replaced in a Model it can just execute
 * a "synchronize" command, which will restore the latest state, without 
 * transmitting expensive things like sprites.
 * 
 * Some sort of destroy command will also be necessary, so ghosts don't hang
 * around after leaving a group. Think about this some more.
 * 
 */
public class blah
{

}
